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Box art (PSP) (PSP), Release August 13, 2006 April 22, 2007 (expansion) November 27, 2008 (PSP) November 26, 2009 (PSP Mega Edition) Mode(s) - players Higurashi Daybreak ( ひぐらしデイブレイク, Higurashi Deibureiku) is a developed by, first released on August 13, 2006 and is based on the popular. The game is Twilight Frontier's first attempt in making a game., the creators of the original franchise, assisted in making the game — most notably,, the writer of the original game, provided the script for Higurashi Daybreak.
![Higurashi Higurashi](https://i.ytimg.com/vi/dbre8l_o_1Y/hqdefault.jpg)
Higurashi Daybreak er et PSP spil som er blevet konverteret til PC. Higurashi Daybreak er et kamp spil. Du kan hente det gratis her: http://www. For Higurashi Daybreak Portable on the PSP, Translation Guide by DDT213.
Higurashi Daybreak English
Also, this game uses the same voice cast as the drama CD of Higurashi no Naku Koro ni. In the title, the 'Bu' is made red ( ブ), a practice similar to the original material. In Japan, the game is also called Hidebu, by taking the initials of the game (which, coincidentally, is to a well-known phrase in, where the nonsensical phrase is uttered by a fat grunt before he explodes). Hirukowashi-hen of, released on December 31, 2006, is a novelization of this game. Also, a related short story, 'Higurashi Outbreak', was included in the of the game, which was released on April 22, 2007 along with the expansion Higurashi Daybreak Kai ( ひぐらしデイブレイク改). In April 2008, announced that they would be porting Higurashi Daybreak to the, and released the port on November 27, 2008.
In-game screenshot. The game is a 2 vs. 2 based on the system of the. Each of the four players can be played by humans (either together locally or through netplay) or controlled by the computer. Each character has a choice of two to three different weapons, with vastly different properties.
Actions such as dashing, guarding, jumping, or flying through the air are restricted by a 'stamina' gauge — once that gauge is depleted, none of the said actions can be carried out, though the gauge refills itself when it is not in use. Also, a 'charge' and 'main' gauge determine what kind of projectile the player fires, and how many he or she can fire. And finally, there is also a 'limit gauge' that can be charged in one of two ways: when the player is damaged, or when the player deals damage. Once the gauge is full, the player can go into Hypermode and receive some stat bonuses for a limited period of time.
The game ends when a team's balloon reaches a preset limit (default at 100%); the percentage increases when a team member's HP bar gets depleted. In the story mode, there are initially three storylines to go through, while more can be unlocked after the initial three has been played through. Character selection screen in the expansion Keiichi Maebara ( 前原 圭一, Maebara Keiichi) Voiced by: • A balanced character with strong melee attacks and good ranged attacks.
• Transfer student's: The bat offers an excellent range for melee attacks. Ranged attacks are basic but effective. • Invincible: The club ranged attacks have an explosion attribute, and are harder to dodge, but also harder to aim with them. • Evidence destructor (expansion): The shovel specializes Keiichi on wide area attacks, which permits the player to cover more efficiently their partner with ranged attacks. Rena Ryūgū ( 竜宮 レナ, Ryūgū Rena) Voiced by: • Like Keiichi, Rena is a balanced character with no particular weak points.
• Favorite: The cleaver is her standard playstyle, balancing both melee and range aspects. While she doesn't have the melee range or ranged damage output of Keiichi's bat, her melee attacks are stronger and faster. • Blade-split axe: The axe offers a brutal playstyle, though at the expense of her ranged attacks. She becomes specialized in disabling and wide area attacks, but with much less accuracy. • Ironclad cleaver (expansion): The huge ironclad cleaver drastically changes her gameplay. Because of the blade heaviness, she cannot cancel her attacks, moves rather slowly, dashes on the ground for a much shorter distance and drains her stamina bar quicker on aerial movements. However, her attack power is extremely powered up, while her defense power halves the damage she takes and also offers her some resilience on hit stun, much like Oyashiro Hypermode.